by DJR on Sat Aug 21, 2010 11:26 pm
This has been a helpful thread. I didn't realize that one needs a uniform particle size for drip, but it makes sense. That explains the success I've had with an Arcade No. 3 (antique). The particle size is even and there are almost no visible fines when I rub the grinds in my palm.
On the other hand, it simply doesn't make espresso.
I wonder if one could predict the quality of the espresso grinder by examining the grinds? In other words, if, for example, I devised a standardized method to scan the grinds at 2400 dpi on a flat bed scanner, if a look at the grinds will reveal quality. I'm going to get a few samples from some 3d wave shops and give it a try and compare it to my hand grinders, a Kyocera grinder [it is pronounced, "KEE-O-CERA" , and is a contraction for Kyoto Ceramics because it is located in Kyoto] and a few others. I'll use a piece of mylar with a hole punched in it to capture the same thickness of grind layer on the scanner glass. If it works, I'll post the results.
So, now I'm wondering, if one bought a set of ROBUR burrs and mounted them oneself in a precision, adjustable manner, would one end up with ROBUR quality? Does quality change depending on the speed of the grind, all other things being equal?
My thought is to eventually maybe make my own grinder and it wouldn't be hard since issues such as high volume, idiot proofness and continuous use would not be part of my design criteria. On the other hand, issues such as high precision, infinite adjustment and no grind trapping would be high on my list and none of them are all that hard, even for a relative beginner at machining. I know the Versalab attempts to address these items, but after looking at one, I see some things to admire and some to question. I also suspect that a variable speed motor would be a huge plus, but I am not 100% sure yet. For example, one could design a motor that ground relatively quickly until the end and then slowed down to a crawl, preventing popcorning.
dan